ClearMinded
ClearMinded is a boss rush where you fight manifestations of different people's consciousness. In doing so, you "clear their mind" and can get them to do your dirty deeds.
Controls
Left click - Menus, dialogue
WASD - move and jump
Space - Dash
E (while space is held) - Ultradash
Q (while space is held) - Bomb, creates huge explosion when hit with ultradash
Note:
The sampled song is a 1924 recording of June Night by Ted Lewis. It is in the public domain and free for use as of 2025.
Things I will (hopefully) add in later updates:
I forgot to make the character names visible lmao but here they are i guess
-Luno
-Chelon and Testud (turtle scientific names)
-Cari (aracari toucan)
-Loki (locust)
-Lupin (wolf scientific name)
The last scrapped character was an old whale grandma and its boss was Death, but i didnt have time to finish it. Its why the ending might feel rushed.
I forgot to add customizable controls because i got used to the current (quite frankly terrible) control scheme after playtesting a billion times.
The original idea was that each boss had a hidden, puzzle-like way of being defeated which would have Luno actually befriend them instead of manipulating. This was supposed to lead to the good ending, but it was crazy overscope. Now you can only get the bad ending. A dark, dark world we live in. Might add allat if i have time.
OST:
| Updated | 2 days ago |
| Published | 7 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | wiwilele |
| Genre | Platformer |
| Made with | GameMaker |
| Tags | 2D, Boss battle, Bullet Hell, Pixel Art |
| Content | No generative AI was used |




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